The following modifications apply.
Dwarf/Gnome (Rock) – Deepvision Double the range of light from any sources when underground or inside buildings. Also, no disadvantage/advantage to/from melee attacks from darkness when underground or inside.
Elf/Half Elf/Gnome (Forest) – Feysight – Treat dim light as bright light outside. Treat foliage as one level lower obscurement.
Tiefling/Half Orc/Goblin/Orc/Drow/Dragonborn/Nabon – Darkvision as per PHB.
Note: Tieflings can see through the Darkness they create via their racial ability.
Sub-Race: Rock Gnomes Replaces PHB entry.
In addition to the races in the Players Handbook. You can also play one of these:
† Denotes race that is likely to face prejudice in the Canyon.